Angry Space Triangles: The Fleets

The Basics

For anyone unfamiliar with the game, there are some key concepts to Armada that any competitive player has to master. If you know the game well, probably best to just skip to the next section.

First off, you’ve got Initiative. At the beginning of each match, the player with the smallest fleet in terms of points gets to choose to go first or second for each game round. This means you’ve got to choose: do I use more points to get more stuff for my ships, or do I keep some back so that I can “bid” for Initiative? How many points do I keep for the bid? It’s a difficult and important choice.

You also have Activations. In a game round, the players take turns to activate one ship at a time. If you have fewer ships than your opponent, then you will have to activate your own ships earlier on, giving your opponent much more chance to respond effectively to your tactics. In essence, you can’t “hold anything back”. Again, this might not matter to some players and their fleets, but we all agree that having more ships in a fleet, and hence more activations, is important.

Finally, there are Squadrons. Armada is all about big, heavy capital ships duking it out with big laser cannon, but between them dart small craft of incredible power and speed. Squadrons broadly fall into two categories – bomber wings, which are dangerous to ships, and fighter wings, which are dangerous to bombers. Even if you’re not relying on squadrons in your own fleet, it can be dangerous to ignore an enemy’s bomber wings, because they can drop a lot of damage that can be very difficult to avoid.

These are probably the three biggest concerns when assembling a fleet with which to fight, or at least, they are for me. There are, of course, other things to consider, such as your Fleet Commander, who can drastically change the way a fleet performs. There are also upgrade cards galore, as well as ace pilots. And each class of ship has two variants which can make a big difference to how they are used.

It’s a very, very complex game, and I love it.


The Fleets

My own fleet is relatively balanced, I feel – I’ve got something of an answer to bomber-heavy opposing lists in the form of my Instigator and escorting TIE Fighters. I’ve kept myself to a minimum of four activations, and a healthy initiative-bid of eight points. I referred to the Fantasy Flight Community Page for ideas on objectives, and picked three based on the advice I received – objectives are difficult to get right.

Sam, meanwhile, had independently picked the exact same objectives for his bruiser of a fleet. With five activations, and a compelling bid for initiative, he’s likely to dominate any ship-to-ship action on the board. However, with no fighter support and no dedicated AA-platforms, he will take a lot of damage from enemy bomber wings. However, his proliferation of Overload Pulses and Assault Concussion Missiles means he’s making the most out of Screed with every activation.

James has taken a very hard-hitting list. His ISD and three, yes THREE Gladiators are sure to knock enemy ships about the map like the galaxy’s most explosive game of ping-pong. He has a small fighter wing, enough to bog down bomber wings for a spell or two. It’s the three lots of ACMs that scare me – in a single turn James could be rolling buckets of black dice, with every attack dealing two extra damage from the missiles. But his manoeuvres and timing will have to be flawless to make the most of his short-range vessels.

You may notice that I’ve linked to the really attractive web-based fleet-builder, Armada Warlords. This is a fantastic site that produces some really fancy-looking fleet lists in multiple formats. However, for printing and fleet-crafting, I used Fab’s Fleet Builder – this is a great tool, as you can tell it what you have in your collection and it will limit your options accordingly. It also produces neat, compact .PDFs for printing. Both are great for different reasons, and I’m very grateful to their creators.


Jon’s Fleet – The Bloody Spear

ISD1
The pride of the ‘Bloody Spear’ – the Relentless. And no, it doesn’t look like a tampon.

The Bloody Spear
Author: jhox

Faction: Galactic Empire
Points: 392/400

Commander: Admiral Screed

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep

[ flagship ] Gladiator I-Class Star Destroyer (56 points)
–  Admiral Screed  ( 26  points)
–  Assault Concussion Missiles  ( 7  points)

Gladiator I-Class Star Destroyer (56 points)
–  Demolisher  ( 10  points)
–  Ordnance Experts  ( 4  points)
–  Assault Concussion Missiles  ( 7  points)

Imperial II-Class Star Destroyer (120 points)
–  Relentless  ( 3  points)
–  Captain Needa  ( 2  points)
–  Gunnery Team  ( 7  points)
–  Electronic Countermeasures  ( 7  points)
–  Heavy Turbolaser Turrets  ( 6  points)
–  SW 7 Ion Batteries  ( 5  points)

Raider-I Class Corvette (44 points)
–  Instigator  ( 4  points)
–  Ordnance Experts  ( 4  points)

3 TIE Fighter Squadrons ( 24 points)


Sam’s Fleet – Battlegroup Relentless

Battlegroup Relentless
Author: Plumbership

Faction: Galactic Empire
Points: 394/400

Commander: Admiral Screed

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep

[ flagship ] Imperial I-Class Star Destroyer (110 points)
–  Admiral Screed  ( 26  points)
–  Relentless  ( 3  points)
–  Gunnery Team  ( 7  points)

Gladiator I-Class Star Destroyer (56 points)
–  Demolisher  ( 10  points)
–  Assault Concussion Missiles  ( 7  points)

Gladiator I-Class Star Destroyer (56 points)
–  Assault Concussion Missiles  ( 7  points)

Raider-II Class Corvette (48 points)
–  Overload Pulse  ( 8  points)

Raider-II Class Corvette (48 points)
–  Overload Pulse  ( 8  points)


James’ Fleet – Imperial Fury

Imperial Fury
Author: jhox

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Screed

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

[ flagship ] Imperial II-Class Star Destroyer (120 points)
–  Admiral Screed  ( 26  points)
–  Relentless  ( 3  points)
–  Gunnery Team  ( 7  points)
–  Electronic Countermeasures  ( 7  points)
–  XI7 Turbolasers  ( 6  points)

Gladiator I-Class Star Destroyer (56 points)
–  Demolisher  ( 10  points)
–  Assault Concussion Missiles  ( 7  points)

Gladiator I-Class Star Destroyer (56 points)
–  Insidious  ( 3  points)
–  Assault Concussion Missiles  ( 7  points)

Gladiator I-Class Star Destroyer (56 points)
–  Assault Concussion Missiles  ( 7  points)

3 TIE Fighter Squadrons ( 24 points)

 

 

 

3 thoughts on “Angry Space Triangles: The Fleets

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